Story-First Engine™️

Story-First Engine™️

Mythic Science™️

Mythic Science // Power, Cost, Consequence

Turn abilities into plot engines with a 3-column ledger you can reuse forever.

Tyr Jackson's avatar
Tyr Jackson
Feb 12, 2026
∙ Paid

You don’t need “bigger powers.” You need priced powers.
— Tyr Jackson


The bridge point hums tonight.

Half lab. Half temple.

A waveform trembles across the scope. A copper prayer wheel turns once, deliberate. I lower a new module into the device: a calibrated meter with three illuminated gates.

Rule. Cost. Failure.

Not to make powers louder.

To make them accountable.

Because escalation without price is noise.

And noise is not drama.


The Law

The Priced Power Law

A power stops being plot armor when it has:

  • One clear rule (what it does + limits)

  • One visible cost (what it burns)

  • A mapped failure path (what breaks first, second, third)

If the reader can track those three things, “overpowered” becomes operational.

Escalation reads like inevitability — not mood.


GATE 1 — The House Line (The Rule)

Lecture

Cool is not a system.

A system has constraints.
Constraints create tension.
Tension creates story.

When you feel tempted to “just give them a bigger form,” what you’re really feeling is structural weakness.

Instead, you write one sentence:

“This power does X under Y limits.”

That limit is the meter.

No limit? No meter.
No meter? No tension.


Example

Reignas (condensed model):

“This kinetic manipulation allows hard-light constructs under thermal and EM bandwidth limits.”

Notice what matters:
Not what it can do — but what caps it.

Thermal.
EM bandwidth.

Those are story levers.


Command Task

Write one House Line for one character.

  • Does X

  • Under Y limits

If the limit cannot fail or strain, it’s not a limit. Rewrite it.


GATE 2 — Cost Units (What the Universe Charges)

Lecture

No bill, no drama.

Cost must be:

  • Personal

  • Trackable

  • Visible

Choose 1–3 cost currencies readers can feel:

  • Heat / calories

  • Time / tempo

  • Psyche / will

  • Gear wear

  • Social capital

  • Lifespan / debt

Then choose how it charges:

  • Up-front

  • Per-use

  • Per-second

  • Maintenance

  • Backlash

Cost timing shapes tension.

Per-second burn = rising anxiety.
Up-front cost = gravity before action.
Backlash = universe stamps “PAST DUE.”


Example

Reignas:

  • Per-second thermal burn

  • Visible heat shimmer

  • Hair hue shifts at 50%

Now readers see the meter rising before collapse.

They don’t need exposition.


Command Task

Choose:

  • 1–3 cost units

  • 1 charge model

  • 2 visible tells

If readers cannot see the cost climb, it does not exist.


GATE 3 — Visible Tells (Make the Meter Legible)

Lecture

Readers believe what they can see.

Cost that lives only in narration feels fake.

Every power needs consistent tells.

If you repeat them enough, fans begin tracking your gauge for you.


Example

Visible tells might include:

  • Breath shortening

  • Micro tremor

  • HUD amber shift

  • Pressure drop

  • Voice fracture

  • Aura distortion

Reignas crossing 50% → hair hue intensifies.
Readers learn that before he does.


Command Task

Pick 2 permanent tells.

Pick 1 pre-failure tell (“uh-oh” moment).

If your character hits catastrophic failure without warning signs, redesign.


GATE 4 — The Failure Ladder

Lecture

Failure must change the fight.

Not “nothing happens.”

Map escalation downward.

Three rungs:

Partial → Lockout → Catastrophic

Each rung includes:

  • Trigger

  • Tell

  • Fallback

  • Recovery

Failure generates tomorrow’s stakes.

Without it, escalation is cheap.


Example (Condensed Reignas Model)

Partial
Trigger: Sustained thermal overload
Tell: Edge shimmer + tremor
Fallback: Precision constructs only
Recovery: Cooldown + hydration

Lockout
Trigger: Second overclock in 60s
Tell: Input lag + containment alert
Fallback: Hand-to-hand only
Recovery: 10-minute resync

Catastrophic
Trigger: Forced override while desynced
Tell: Construct collapse
Fallback: None
Recovery: Full rest + −10% output for 24h

Now escalation is procedural.


Command Task

Map your three rungs.

If catastrophic has no long-term consequence, deepen it.


The Tool — The 3-Column Power Ledger (10-Minute Install)

Use this on one character.

Column A — Move / Mode

Name the move.
House Line: Does X under Y limits.

Column B — Cost & Tells

Cost unit(s): _____
Charge model: _____
Tells: ____, ____
Context mods: +% / −% (site, weather, prep)

Column C — Failure & Fallback

Primary fail: trigger → tell → fallback → recovery
Lockout: trigger → tell → fallback → recovery
Catastrophic: trigger → tell → fallback → recovery


Success Metric

Run one scene this week using the ledger.

If you can point to:

  • One visible tell on the page

  • One cost beat that changes a decision

You’ve installed the meter.


We did not:

  • Stress escalation gates

  • Model doctrine conflict

  • Simulate counterplay ecosystems

  • Model deferred cost

  • Test cast lane balance

Today you install the meter.

Then we stress it.


Now…

The bridge hums louder when you move from spectacle to structure.

Because this is where powers stop erasing problems
and start creating plot.

Read the lesson first. Then come back and step into The Signal Layer.

That’s where we turn priced power
into system architecture.

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